Substance painter artifacts. I’ve tried recalculating normals and applying.
Substance painter artifacts Jun 23, 2025 · When using Substance Painter, users may encounter issues with weird normals. Just to be clear, all the A few methods in Substance Painter that allow you to directly paint on baked maps such as Ambient Occlusion and Normal Maps, helps to fix baking artefacts ca Hey guys, It's been a while since I last used Substance Painter, and I'm having a lot of trouble baking the normal map for this coffee maker. I am using tga (8bit) files for this one. The UV maps looks good, no overlapping. Best regards, Apr 21, 2025 · [Substance 3D PAINTER] The AO map renders with incorrect dark artifacts. In the second picture you can see the Vertex ID map baked in Substance Painter. When I try to bake my textures in Substance Painter or even in Blender, it does this sort of a weird thing when it aside from the highpoly, bakes the low poly shading. Help please! - 15140721 I'm using Substance Painter to bake all the maps and i exported the mesh in . Thank you. I have try soften the edge, increase the UV size, reset normal. THE INFO: Low Poly Model + Wireframe Hey guys, It's been a while since I last used Substance Painter, and I'm having a lot of trouble baking the normal map for this coffee maker. This will cleanup the artifacts in the Ambient Occlusion texture. I have searched high and low for tutorials but finding blender sculpt, to substance painter, to Unreal Engine or even blender to substance painter without Maya or some other software thrown in has been hard. How can i Fix that? model in blender and unwrapping in rizomuv, and bake setting was default. I have not idea how to get rid of this. 36 fixes the problem, and this behavior is 100% reproducible on multiple systems. The standout feature is the new Ribbon Tool, which simplifies painting complex, repeating details, such as stitches, zippers, welds, or even text, on curved surfaces and intricate geometry. Therefore I exported an . 83 and I then bake the mesh maps the ambient occlusion map texture has a strange pattern as shown in the picture below. I must have accidentally toggled s Hello, I'm trying to bake normal maps in substance painter. Every time I bake the Vertex ID maps there is bleeding. I modeled a low poly lamp in Blender and applied vertex fills to assist me in Substance Welcome to the Autodesk Maya Subreddit. I can change the UV of the model, but the artifacts still show up. If I use a triplanar projection these odd lines and artifacts appear that are clearly inline with the wireframe (see images 1 & 2). 47) can lead to corruptions and glitches in the result of the Ambient Occlusion when baking with GPU Raytracing enable Jul 30, 2023 · This might have already been addressed many times in the forums but I haven't come across a solution yet. One solution is to use the Wrap to underlying option in Quixel Mixer and set it to zero. I don’t think it’s related to We would like to show you a description here but the site won’t allow us. The next Substance 3D Painter 2023 All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Substance 3D Painter 2023 > General Discussions > Topic Details 123 Total beginner to Substance here. For the Thickness map, you need to play with the Spread Angle. I changed dialation width… WideCollection7975 How to fix this weird artifacts after baking Hi everyone, i made this model in blender and baked it in substance painter and i get these artifacts, is there a fix to it, or can i just cover those with some texture or something 1 Add a Comment Sort by: When importing a model to Substance Painter i get these weird artifacts on the model. I'm trying to bake normal map and I'm getting artifacts at the seams. Feb 16, 2025 · Upgrading to the latest driver, 572. I am new to using Painter and UVs. Seams often occur due to UV islands not aligning properly or overlapping. Beginning from the very start of the program, as in the screenshot above, where Hii guys, I am extremely new to the world of 3D and Substance Painter. --- The latest drivers released by Nvidia (version 572. Everythings is perfect exept the Ambient Occlusion - 13018793 May 28, 2025 · I just updated my studio driver in the hope it would solve my issues with strange baking behavior in substance painter. I've been messing around with the baking settings and generally get good results under the curvature and ambient occlusion views (mesh maps), but when applying a curvature and AO generator it falls apart. Aug 31, 2021 · Hello Everyone. My setup: RTX 5060 Ti, 16gb. Anyone know any solutions? Mar 31, 2024 · Hi, when I try to do baking with a medium and very high mesh, the edges start breaking throught the model Oct 1, 2016 · Learn how to simply paint out normal map artifacts in Substance painter with a few easy tools, that may occur when you do a normal bake. Unwrapped, no overlapping verts, normals calculated properly, but for whatever reason I keep getting these weird artifacts. - 14054023 Jan 31, 2025 · If you export a material from Substance as glTF directly, Second Life will change the encoding type at upload to a format which does not cause artifacts on Normal maps - but this *only* works when uploading a material through glTF, as uploading via the normal pipeline will use the default (lossy) scheme which will cause artifacts on normal maps. I keep getting weird artifacts on the edges of the maps, (see photos). Latest Substance Painter (CC). This is because there is a mismatch between how the normal map was baked and how the mesh is currently triangulated. I tried also using the match by name otion you mentioned but it had no effect in this case. Nov 8, 2024 · In Substance Painter, I bake the model in two separate parts because each has its own material, Firepit (Stone) - Base and Firepit (Stone) - Charcoal. I seem to have a very weird baking issue at a very The hat has inverted normals; by default Substance Painter culls back faces and Blender does not. After trying various tweaks to see if they would go away, I found out t Feb 4, 2025 · adding --force-optix in the launch arguments solved the issue, but both studio and game drivers for nvidia still have this issue on Jan 30th. 16, breaks support for AO baking in Substance Painter. To fix these issues, several solutions can be implemented. But nothing seems to work Model and UV from blender. I've been following several Blender to Substance tutorials and they all briefly cover baking mesh maps after starting a new scene, but I guess it's such a simple part of the process no one breaks it down in detail. This can be caused by various factors, such as the underlying normals affecting the top layer, strange shading errors, or baking artifacts. I’ve tried recalculating normals and applying #texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them! Aug 17, 2023 · Therefore, when Islands are in between two pixels or smaller than one pixel, artifacts are likely to appear. 60 or newer to get the fix. Analyze your high poly and low poly for errors and geometry that shouldn't be there. I moved the triangulation modifier before the mirror modifier, and it now displays correctly. Jul 19, 2023 · Hello, I'm dealing with an issue in Substance Painter that I've tried to solve using many well suggested solutions on different forums, but I cannot seem to fix what looks to be something simple, most likely a misunderstanding on my part and not a technical issue within the software as far as I can tell. But then, some stepping artifacts are showing up on my curvature map. When I import my 3d model in Substance 3d painter and bake it, Apparently there is a problem with ambient occlusion. Before I exported it, I triangulated the mesh. May 31, 2022 · Reza Sarkamari shows an easy way to fix AO maps when baking in Adobe Substance 3D Painter by exploding geometry. they go away when i remove the ambient occlusion map and or the normal map bake in SP. 16 to version 572. After that, it wasn’t quite enough, though. Apr 29, 2023 · I'm trying to texture a model in Substance Painter, but I'm having some problems with shading. 11 Game-Ready Drivers How do I remove the system tray icon 572. fbx file from Blender. Another solution is to invert I've been learning substance painter for about a week now and i just can't get rid of this issue, i've looked on these forums and followed advice, but nothing works unless i'm doing something wrong (which i most likely am). What do the UVs look like? Straightening UV borders and aligning them with the pixel grid can help reduce artifacts on seams. I'm not sure what was causing this, but reimporting seems to have fixed the problem. Why do I get these artifacts? I also tried Painter: Bake looks fine but AO/curvature generators display artifacts? Hi, I'm a noob so apologies in advance. Cou Feb 3, 2025 · I just got substance painter and I've tried importing meshes from Blender. I tried with both Painter and Marmoset. These artifacts are visable in the ambient occlusion, world space normals and the position maps. In that file, no artifacts appear in the 2D view; however, the UVs are still overlapping. May 12, 2025 · Add incredible detail with Substance 3D Painter Texture your 3D models in real-time with smart materials, masks, and brushes. Aug 12, 2021 · I'm trying to bake my high poly mesh onto the low poly. Every help is welcome, files included: Baking can be quite tedious, luckily most artifacts can be easily fixed inside Substance Painter. If I eliminate the high LOD file, the artifact goes a Hello Substance community, I have been having an issue since today while texturing in Substance Painter. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird triangulation artifacts in Substance Painter. Welcome to the Autodesk Maya Subreddit. As you can see some of the artifacts don't match with the triangles of the mesh and I don't really have any clue why they appear. and I can get a different result with each rebake I am a beginner with UV Unwrap and Substance Painter. I often get artifacts / black lines around the UV seams. I am trying to model and texture a game asset from Maya and Substance Painter. I have tried baking with and without a cages. Mar 14, 2025 · Hi! There is a problem in Substance Painter. Rather than manually placing each element or Oct 29, 2021 · Hi, When baking a lowpoly to lowpoly with weighted normals on my edge bevel I get AO on my actual bevel. 21K subscribers 184 The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! Exporting to substance painter, for baking and texturing. Multiple UV sets in maya can be created for the same material, but when you have multiple ones for substance seems to pick a random one and causes lots of confusion. I’ve tried changing some settings and baking again, but to no avail. The artefacts are still there. Normals are fine, also no overlapping in UV Map. fixed it for me at least. Feb 4, 2025 · Hi I'm importing some 3d objects from Maya to Substance Painter but whenever I bake the textures, Ambient Oclussion bakes some weird artifacts. THE INFO: Low Poly Model + Wireframe Hello everyone, I was trying to bake my model on substance painter and on 4K I've got these artifacts. But here, I don't see what I'm doing wrong. Settings that i use normally for fbx export: smoothing groups checked, smooth mesh checked, referenced asset content checked, everything else disabled. The ambient occlusion generator in Substance Painter uses three image inputs: A mbient occlusion, world space normals, and position gradient. So in order to use the AO generator, we only need to bake the ambient occlusion map before we use it. Double check you don’t have any hidden modifiers that are being applied on export. Reverting back to 566. Whenever I import an fbx model in Painter and try to create a material and use masks, it creates these weird white lines on my seams. Why do I get these artifacts? I also tried Hey! So I’m making a shark character and I’m kind of running into a wall and hoping someone might be able to help me out. This means that any area where the high-poly model has a detailed, sculpted bevel shouldn’t be marked sharp, or this will show in the normal map and you will have both model’s shadings superposed. 78 to be textured in Substance Painter , the problem is whenever I bake the normal map for the model and use a metal material (basic material just metal at 1 and roughness at 0 ) it looks fine in the view port , but when I render an image (in Iray or Cycles) some artifacts appear . At first everything went well, I finished two projects, but the last one caused a lot of problems. Another thing would be to move seams to areas were they are less prominent. Does somebody know what the problem is?? Ryan Paule gives a step-by-step guide through baking maps in Substance Painter using an exploded mesh technique to reduce artifacts and other baking issues. How To : Fix your Ambient Occlusion map in Adobe Substance Painter SARKAMARI 248K subscribers Subscribed 9. For the guitar screw, make sure you’ve applied rotation, scale, and ideally location before taking it out of Blender and ensure you don’t have any key frames on anything. New to Substance: I’ve been trying to bake my model taken from Maya & keep getting weird grey artefacts/warping (e. The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges. 99% of normal bake issues come down to padding, uv splits or mesh normals. I tried adding edge loops inbetween each of the flat edges on the cylinder but the turbo smooth modifier shrinks the cylinder too much and causes these artifacts. I then investigate by analyzing these edges on blender and I notice that all the normals of the hard edges are Feb 5, 2025 · Hi I'm importing some 3d objects from Maya to Substance Painter but whenever I bake the textures, Ambient Oclussion bakes some weird artifacts. Starting with crashes, which is not as problematic as the constant appearance of artifacts. - 14054023 Feb 18, 2021 · Substance Painter baking artifacts! variacina posted to: Exporting to Substance Painter on Feb 18, 2021 Jun 21, 2022 · Hi everybody I'm very new with subtance painter , and for the first time I tried to Auto bake all UV map. When I import it into Substance Painter this object looks OK but when I bake textures, SP adds a random square on certains faces. I though it - 15132251 Follow up from my previous tutorial about baking normal maps. After baking I have some weird artifacts on my normal Map. I'm trying to create a beach scene in Maya/Arnold 4 with AlShaders and I got this issue where I see some weird artifacts in the sand shader. I checked the curve map, it baked correctly. The same texture using UV projection works fine (see image 3). I've made UV seams in hard edges, but this didn't help. I want to ask you for help. Here's how you can fix them in Substance Painter! more I have my highpoly and lowpoly at the same coordinates. If it's just a regular fill color without any masks then the white lines aren't visible. After baking it seems ok but when I export the normal map some artifacts seem to appear. The mesh is correctly uv-unwrapped btw. I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Oct 13, 2015 · The one on the right is using the substance plugin (with resolution set to 2048) to import sbsar file from substance designer. But when i baking the model in Substance Painter, i get some wierd artifacts as you can see on picture. Like the title, baking in SB create artifact. Apr 27, 2025 · Hey everyone, i’m having what seems to be normal map artifacts when baking in Substance Painter after exporting from Blender. When I bring into Painter and bake the ID map, I get a strange artifact when using the higher LOD file in the baking process. Jul 3, 2022 · I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts (see picture). I am uploading the image I captured from substance painter for better Feb 8, 2025 · Solved: Having artifacts in Ambient Occlusion map, mesh has UV, but it always makes it with artifacts. I've tried out with this head I modeled (not sure if the retopology is worth anything) but after I did the bake I got the results below. The model was painted in Substance Painter so I basically just plugged the exported maps from the Substance using the AlShaders preset except for the IOR wh Sep 1, 2023 · Solved: Hi, as I import a model into SP, I get strange artifacts on my UV Map. Dec 10, 2021 · I created a high LOD and Low LOD version of a set of meshes using Blender. The same problem with bevel. I though it - 15132251 Jun 23, 2025 · Learn to bake high-poly detail onto low-poly meshes in Substance Painter with optimal settings, cage setup, troubleshooting, and best practices. The HighPoly is a test sculpt, to see if the baking would actually work, as I have done full sculpt which were rendered useless because mistakes were made. Basically, I've created some objects in Blender, both low and high poly: Low: High: I've marked seams on hard edges and unwrapped the low poly: Then I exported bo Hi guys)Could anyone explain-what causes these damn artefacts when baking AO map in SP?They are appearing where the seams are located. You can apply the same techniques to the other maps. Plugging the textures back into maya (making sure that roughness map is set to "alpha is luminance" Might this be a problem because the parts of the tank you can't see from this position have UVs which are scaled terribly small so the other parts can get more texel density? Hello When baking a curvature map, artifacts appearSomething similar to polygons This happens both when baking from a mesh and when generating from a normal map I bake it in substance painter Does anyone know how to fix this? I have this problem with curvature map which I generated from normal map in Substance painter. I’ve checked my UVs, smoothed normals, reimported multiple times but nothing seems to work : ( Any tips are greatly appreciated! Mar 12, 2024 · There are artifacts on the edges on normals and curvature maps, I have tried triangled the mesh and the problem is still there. Settings that i normally use for Substance baking: compute tangent Dec 14, 2021 · Hello guys, I need help, i exported model as FBX. May 22, 2025 · I have sent you another file in which I use the same character and imported it into Substance Painter without using blender export. The first screenshot is the model without the AO (left) and the model with the AO isolated (right). Follow up from my previous tutorial about baking normal maps. Jul 23, 2024 · Hi! I’m working on some furniture, but I have found a problem with the texturing steps. I am texturing 1 (high-poly) model. Mar 4, 2024 · Hi guys. more What's causing this and Any way to get rid of them? Something is clearly there if the baking rays are detecting it. This sbsar file has pngs (16bit) as the source files. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern. Especially Feb 9, 2023 · Hello everyone! I am fairly new to 3D modelling and texturing. I also tried exporting with different settings but it didn't change anything. I’m new to marmoset so maybe it’s an easy fix. May 26, 2023 · Hello, to be clear, I'm not new to substance painter or to 3d softwares in a general sense. If you go into the settings of the Ambient Occlusion bake, set Ignore Backface to Always. THE ISSUE: When I go to bake the high-poly into Substance I get these artifacts: Here's a close up of said artifacts, along with the wireframe. What's the best way to prevent shadows being cast (ambient occlusion) across texture sets? If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let th I have experienced artifacts with AO baking in SP when I had unknown duplicate geometry. The mesh on the right doesn't and display black artifacts. I made sure that the normal maps are using the normal The bake looked great in marmoset b4 and it looked great in Substance the entire time I textured. Everything runs nicely, except the baking of ao, curvature and thickness maps. If anyone is trying to figure out how to add the launch arguments you can add non steam applications to steam and use the launch arguments in the properties. The problem seems to be coming from the ambient occlusion map, but I'm not sure what's going wrong or how to fix it. Mar 14, 2023 · But when Substance Painter bakes the color ID map artifacts are produced (see attached image of baking settings). A long time ago I thought Substance Painter was just bad at baking high/low normals and would manually "fix" the normal maps by painting over the artifacts (while it does get rid of them, it also means I'm erasing the details brought in by the high poly mesh, rendering it all pointless). 3K subscribers in the Substance3D community. I noticed that the low-poly wireframe seems to be affecting this somehow. g shown in 2nd pic). Jul 4, 2022 · I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts (see picture). fbx format from Maya. 42 drivers causing artifacts on substance painter Jul 27, 2022 · This is my first time rendering with unreal, I made this prop in Maya and baked a high poly mesh in substance painter. Dec 16, 2023 · Hi, could somebody have any idea what reason is behind this? I am getting these colorful artifacts (shapes) when exporting normal map using Blender preset in Substance Painter. Whenever I bake my model, I get these weird artifacts and shading in some spots. These artifacts are not present in Substance Painter, or in the Normal map itself. I noticed the uvs in SP are unsmoothed, whereas they are smoothed in Maya, and it seems like the baking is happening with the hard edged uvs, resulting in the artifacts. Looks like Substance tries to "connect" polygons separated by seams. Not so long ago I started using Substance Painter, so I don't understand a lot. Update to drivers version 572. Does somebody know what the problem is?? Apr 1, 2023 · Solved: Hello, I'm dealing with an issue in Substance Painter that I've tried to solve using many well suggested solutions on different forums, but I cannot - 13697383 Artifacts when baking mesh maps in Substance Painter, I can't find any solution. Apr 13, 2022 · When I start a new project with an FBX file from blender 2. I've been working on painting textures for my model in Substance Painter smoothly, but I encountered an issue with my latest project. Jul 26, 2022 · I've been experiencing issues with my bakes and couldn't find any resolution. In fact, blurring the triplanar also fixes the issue (see image 4) but then this obviously causes some issues at the UV seams. I would like to understand why weird artifacts arise from the bake. I have repeatedly encountered an issue in Substance Painter that I cannot really find a solution online for. The one the left is not using the substance plugin and the source files were manually plugged inside of unreal. In this video tuto Feb 5, 2025 · Hello, today when trying to use the program I found this, the ambient occlusion map makes these squares in the textures, it is not a UV problem, I am using the same model and file that I was using before, any help or solution? I modeled a gun in blender and I am trying to bake the high poly onto the low poly. So every time I bake my AO, it leaves some nasty artifacts where my UV seams are. I would be grateful if someone could help me to solve the issue. When I export with Shade Smooth, I get these strange edge artifacts, but when I export with Shade Flat, everything works fine. I am trying to get some highpoly info baked into a lowpoly model through Substance Painter. When baking my low-res mesh with my high-res mesh I got multiples baking issues, I worked on it and found the solution for each of this issues, except one. However, when I bake the textures, Substance Painter notifies me of some problems (fuchsia edges) relating to the normals on the hard edges, which could subsequently give rise to artefacts. I tried to increase the resolution for Texture sets in substance are created based on different materials assigned in Maya. Aug 13, 2017 · Hi. Good morning, I created a very simple and basic object in Blender. Anyone have any Sep 26, 2025 · When baking high-poly models in Substance Painter, artifacts like seams, blurriness, and incorrect normals can ruin the quality of your maps. Jun 25, 2024 · Normal maps are built to transfer the high-poly model’s shading on the low-poly. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. In the first picture you can see the model with the gold material leaking onto the white material. We share and discuss topics regarding the world's leading 3D-modeling software. By default, Substance doesn’t really apply any baking maps to that image inputs. Anyone else encountered this? Feb 28, 2017 · Hi! I have an issue with my normal map. Hello everyone, I am getting these strange artifacts on my model inside of MT3. The weirdest things about this to me are 1: there's no visible artifact on the normal map, and 2: substance designer's renderer doesn't render this artifact, but painter, Unreal and Unity all do. I am exporting a model from Blender to Substance Painter, and white lines appear on the borders of the UV islands when sharpen is turned on. I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). I'm not sure how to deal with this artifacting issues between Blender and Substance Painter. 42 drivers causing artifacts on substance painter Jan 30, 2024 · That seemed to have made the artifacts smaller. When I tried to fix it with turning on Autosmooth in Blender and making it alright on every piece, it didnt work. After importing the FBX file and baking the texture maps, all my Ambient Occlusion maps have strange patterns, like the ones below. Feb 9, 2023 · Hello everyone! I am fairly new to 3D modelling and texturing. The update didn’t work as expected. Here are my bake settings in substance painter 2. What did i wrong? Im novice in Texturing so appologize me please : ) I attach pictures as I exported from Blender and then the settings before baking in the Substance. (I didn't use The official Adobe Substance 3D subreddit! Share your questions/artworks/anything relevant here! 5 days ago · It's been a while since Substance 3D Painter received an update, and this one brings a range of improvements designed to help artists work more efficiently. May 20, 2024 · I've been working on painting textures for my model in Substance Painter smoothly, but I encountered an issue with my latest project. Fix Normal Map Artifacts in Substance Painter - Tutorial Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation I just finished modeling this table also setup vertex color made sure everything is correct, i then export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help Feb 16, 2023 · I have repeatedly encountered an issue in Substance Painter that I cannot really find a solution online for. Artifacts bleeding: Need Help! I keep getting this problem. People say to add seams, but there is not much information from there, or examples on youtube of people specifically fixing this issue. Win 11 Pro. Picture 1: high poly bake in marmoset Picture 2: baked map in Substance Painter Picture 3 (problem) baked map when brought back into marmoset (looks like this is I try it in blender too) Hello,I have encountered this problem in Substance Painter when I export my normal map. Thank you! Sep 1, 2023 · Solved: Hi, as I import a model into SP, I get strange artifacts on my UV Map. I get weird blocky artifacts that randomly change on Jun 5, 2023 · Solved: I'm having a strange issue with my position map, when applying a texture to my model that uses the map it creates these blocky artifacts all over - 13841272 Black Edges in Normal Maps? In this video, we look at how to fix them with Substance Painter and Blender. I have mesh parts that overlap which create artifacts and the UV seams create artifacts too. Read the sticky threads on the subject, absorb the information and you'll be able to fix the problems. All of the meshes share the same material. . This can be fixed by updating the mesh and/or rebaking. I made a model using blender and my idea was to use Substance Painter to create its textures. I've been trying to fix these artifacts for a long time but didn't succeed so maybe you could help me with that. The HighPoly was kicked out of zbrush sculpt from the lowpoly. Any idea what could be causing this? Jul 26, 2022 · I've been experiencing issues with my bakes and couldn't find any resolution. I tried UV mapping with Blender and Painter. Yet another approach, that becomes interesting when the object has repeating parts (tiling border strip around the object), you could add a tiling strip to the texture and map the border UVs to What do the UVs look like? Straightening UV borders and aligning them with the pixel grid can help reduce artifacts on seams. Make sure to add edge loops at the border of sharp edges, avoid Ngon/triangles when building the mesh and keep everything clean in order to avoid these kind of artifacts. I think the images attached can explain better - 14253898 ️Struggling with bad normal map bakes? Substance Painter's latest update introduces Automatic Cages, removing the guesswork from baking and fixing artifacts Aug 6, 2017 · Hi I have a model (High poly & Low poly) exported as FBX from Blender 2. I advise you to use a UDIM workflow in order to have several UV maps to define the 3D model, so more space for the UVs. If you enjoyed this video, please like, share, and 10 GeForce Graphics Cards +1 Black Desert Online Graphic corruption 572. So I extracted my normal map from zbrush and baked curvature map from normal map in substance painter. My usual work around it is to , manual paint away in SB but that is really time consuming and it only affect the normal, while the AO and curvature will still be using information data from the “bad” normal. However, a bad UV map can also be trouble. This is what it looks like with the texture input in the normal of the material: This is what it looks like with it applied to the Base Color, just to show what the map itself looks like: And finally, these are my settings: So basically, what I’m after is a smooth edge but instead I’m getting a weird split halfway. Yet another approach, that becomes interesting when the object has repeating parts (tiling border strip around the object), you could add a tiling strip to the texture and map the border UVs to May 24, 2023 · The mesh on the left use a triangulation identical to the one used by Substance Painter when baking. Things I have made sure to use: Hi Creators, Substance 3D Painter is a fantastic tool but sometimes it doesn't give you the best results, especially when baking textures. I tried a lot of things, so far: -I redid the The Fastest method for fixing Normal Maps baking artifacts in Substance Painter with DRS Tools 6/6 Digireal Studios 2. Nov 23, 2023 · Solved: Hi everyone, this is the first time it happens to me after nearly 550 hours using Substance Painter. I have included some images with this post to show you. Help, please. Feb 12, 2025 · Hi, [EDIT] This issue has now been resolved. When I brought it over to unreal, the normal map looked mostly fine except for some triangular faceting, after some research I found that the mesh needed to be triangulated before baking, so I triangulated, re-baked the normal map, and most of the faceting was fixed except for Oct 5, 2023 · When you bake your maps in Substance Painter, the Normal map will try to compensate these artifacts, resulting with the issue mentioned in the first message. After trying various tweaks to see if they would go away, I found out t Jul 13, 2023 · Painter > Technical support > Technical Issues > Rendering Issues > Blocky artifacts appear on textures in the viewport Tutorial that covers 2 ways to fix skewing and some artifacts on baked textures, using Substance Painter, or any image edition software, in this case, Photos Weird Artifacts when baking textures in substance? So I just finished modeling in blender and I did a smart UV unwrap and then stuck it into Substance and then baked the Mesh Maps, but for some odd reason I get these weird Ambient Occlusion artifacts. It only appears at the far ends, perpendicular with the wood grain. Jul 25, 2023 · Hello, everybody. This only happens whenever I start working with masks. quz cpwi kosdi dwtlsd zwjjp eyvlql xascc ahi sqeepxe rjtwv mvwb kkaq otyscvkx tbge kmjhum